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Mordheim Warhammer

Mordheim Campaign, September 2014

Lead Up:

I might be developing a reputation within our club for having a mild case of Hobby A.D.D. The charges for include a long list of projects that are currently…um, let’s call them “on hold”:

Goblin Spider Rider Army, Gorkamorka Mob, Necromunda Gang, Dogs of War Army (though my Giant is all done), Mordheim Witch Hunter Warband

But, then again, I have followed through on a lot of projects too:

Praetorian Imperial Guard Army, Vanilla Chapter Space Marine Army, Dwarf Warband (Mordheim), Marienburg Warband (Mordheim), Uncharted Seas Human Fleet, High Elves Army, Nuln Empire Army, High Elves Army (#2), Fully Painted Dreadfleet Set, Gorkamorka Terrain Set, Ogre Kingdoms Army

So, on balance, I think I have honored the majority of my hobby commitments through the years. If our club were plotted out on a spectrum I would fall right in the middle of Jon/Pat (painted every damn model they ever bought) and Peyton (if GW closed tomorrow, I would make my future purchases at his Bedroom Shop in Glastonbury, CT).

All of that is a long lead-up to an announcement that has been brewing in my mind for nearly three months now: MORDHEIM. Mordheim is one of my favorite games produced by Games Workshop. It came out during the late 1990s, soon after I joined this hobby. The appeal of the game is that it only requires 12-20 miniatures to play, and that many of those can be drawn from your existing warhammer army. I am now confident that this campaign will fall into the category of “hobby projects on which I have followed through.”

Background:

Mordheim takes place a few centuries back in the current warhammer timeline. The basic story is that a strange meteor has crashed into the Empire city of Mordheim. This collision leaves the city in ruins, with many of its residents either dead or seeking refuge in surrounding towns. But among the wreckage are scattered pieces of Wyrdstone, green-glowing fragments of rock that came from the crashed meteor. This Wyrdstone has strange, almost magical properties. Since the time of the crash, groups of warriors have been drawn to the city, some to strike it rich by acquiring shards of Wyrdstone, others to feed off the magical energy of the stones, and still others to bring religious order to this fallen city of burning streets and sinful rogues.

Gameplay:

Each player assembles a small warband of models, and brings them to the table to fight other warbands. Over time, some members of your warband will die, new members will be hired, and the survivors will gain experience, earn new equipment, and otherwise grow in power.

Warbands:

Human Mercenaries, Witch Hunters, Night Goblins, Possessed, Undead, and Skaven

Rules: 

Coreheim Version 8.9. This can be found through a simple Google search.

Campaign:

I would like to run a 4-5 week-long campaign wherein the group of players would each play about a dozen games of Mordheim. Since the Games only take about an hour (less if your warband flees like a bunch of cowards), players could easily play two games on some days. I have to look at my schedule, but I think that Tuesdays and Thursdays are best for me, once the Fall semester starts.

Conclusion:

So, what do you guys think? Do you want to get in on the games? I am looking for players who can commit to play for the majority of the campaign. Anyone might have to miss a day, I understand that, but I want players who will take this seriously. I would rather have four core players who make it every week than ten flaky players who will only show up two out of the five weeks.

Lastly, I insist on playing with fully-painted models after the official campaign starts. Factor that into your painting standard if need be. Perhaps you will only want to paint these to a tabletop standard instead of your normal level. A good idea is to think about where you want your warband to be by the end of the tournament and paint that number of models, rather than just drafting a starting warband list and painting up that number of models. It is only 12-20 models, people, put some paint on them.

As for terrain, I think we can get creative with our GT terrain (stone walls, some trees, statues, witchfate tor, ruins) and construct three tables out of that, so long as we supplement them with pieces from the Battle Standard tables (barrels, those short towers, cottage buildings, etc.), and the Jon Vanase OOP card Mordheim Buildings that I began to polish up a few years back.

I want to start to play practice games when I return to Connecticut next week. That will give me some familiarity with the rules. My undead warband will be finished before I come home (only five models left), so that will free me up to work on terrain while you guys get your warbands built and painted.

So, what do you say? Who is in? Which warband will you play? What will be the story behind the group? While you can just cull together models from your available army, you will likely have more fun if you build up a new band. That way you can equip them with WYSIWYG armaments and theme the models to the world of Mordheim (gold crowns and Wyrdstone bits, trophies from prior victories, etc)

Mordheim is a whole lot of fun. My last Mordheim campaign was the time when I met Peyton, actually. You guys will like it.

Jeff

 

7 replies on “Mordheim Campaign, September 2014”

Glad to have you. So, it is looking like:

Jeff Undead
Jon Skaven
Pat Night Goblins

Peyton Possessed
Greg Witch Hunters

We need a mercenaries player and we have a full set!

Anyhow, I think I have some metal night goblin heroes that are recently OOP. They would make for excellent rogues. I will check into that when I get home. I think one of them is even painted. You can have them if you like.

I bet Greg has some extra night goblins lying around that he would sell you. If not, you really only need a box of night goblins, some squigs, and that set of three plastic fanatics. About 75 bucks, tops.

This sounds fantastic but my work commute 40min in the wrong direction pretty much rules out weeknight gaming.

It’s okay, Nick. I am going to be playing Undead, so I will represent you by naming my vampire NICOLAS.

Count me in too. Skaven.

Can we add “underground dwarf campaign” as the list of things started and not completed? I could probably think of some more if I gave it some time. hehe

Anyway we should dig through the GT terrain and put together an awesome table (maybe finish some more of the cardboard stuff too) and that may help solidify a story line for the campaign.

Glad that you are in. I am sending you an email in a few minutes. I ran an inventory of our terrain last night (by looking at the pics of the GT tables). Using the appropriate verdant-based and un-based terrain from our collection (ruins, statues, stone walls, a few hills for elevation, etc.) we can easily scrounge up half of the terrain required for a set of two tables. The dreadstone blight is by far our best piece (thanks, Mike).

So, all we need to bulk out the tables is to tidy up and base the remaining cardstock mordheim terrain. Not a big deal there. I can do it in a weekend. Finding it in your basement will be the trick! I think it might be around your shelving unit that sits on the wall that you face when you take a left off of the basement stairwell.

I am in! And would like to play night goblins.

That being said, who has night goblins for me to paint??

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