Pictures from the 2015 Unplugged GT.
Random shots from the event.
A selection of some of the armies.
And the awards.
Hey all! Jim here, I’m very excited to announce that I’m going to be hosting my very first one day event! (PDF Available at the bottom of the post)
This is a Warhammer Fantasy team event which pits the forces of Order against the forces of Disorder to decide the fate of the world. Will the sun rise to announce the Solstice or will the world be forever shrouded in darkness?
As with the changing of the seasons, so must the rules. In my opinion, Warhammer Fantasy 8th edition is by far the best edition GW has published thus far. So I see it fitting to celebrate 8th edition by playing it as close to the natural un-comp (Pre End Times mind you) state of the game. Please join us in the fun and celebrate the “Spirit of the Game” as we look forward in anticipation to 9th edition… Unless it comes out prior to this event, then let’s just have some fun!
When: June 20th, 2015
Where: The Portal – 60 Hilliard St, Manchester, CT 06042
Entry Fee: $15.00
Spots available: 28
Register to: Jim Ellsworth – email@example.com
Registration date /Lists due by: June 1st/June 15th
Number of Rounds: 4
Time per Round: 1 hour and 30 minutes
Paint Requirement: None
Sportsmanship: Pass/Fail; if “Fail” must provide thoughtful reasoning. The offending team will suffer -5 Battle Points.
Teams: Teams are decided by which army you choose when you register, see below for the factions. (Neutral Armies can join either Order or Disorder to ensure an even number of armies per side)
|Dwarfs||Daemons of Chaos||Tomb Kings|
|High Elves||Dark Elves*|
|Lizardmen||Orcs & Goblins*|
|Wood Elves*||Vampire Counts*|
|Warriors of Chaos|
*If the teams are still unbalanced even with Neutral Armies, I reserve the rights to re-arrange the teams to make sure they are even. As uncertain as these times, even the most unlikely armies will stand together and fight Disorder, as others are corrupted and aid in the destruction of Order.
Betrayer: 1 Betrayer per side (VPs earned go to opposing team), the Betrayer will be selected in secret, who will it be?
Objective: Team with the most total Battle Points after round 4 shall be declared victor.
– Arrival time: 9:00am
– Round One: 9:30am – 11:00am
– Lunch: 11:00am – 12:00pm
– Round Two: 12:00pm – 1:30pm
– Break: 1:30pm – 1:45pm
– Round Three: 1:45pm– 3:15pm
– Break: 3:15pm – 3:30pm
– Round Four: 3:30 – 5:00pm
– Voting and Awards: 5:15pm – 6:00pm
(I did say “as close to the natural un-comp state of the game” right?)
– Pre-End Times Army Comp (25% Lord & Hero, 25%+ Core, 50% Max Special, 25% Rare).
– No special characters, End Times or otherwise.
– No End Times armies.
– Blight Kings, Morghasts, Skullreapers, Stormfiends and Wrathmongers are allowed.
– Beastmen may use Marks from the Legion of Chaos End Times book.
– Tomb Kings may use the Crumble rule from the Nagash End Times book.
– Lore of Undeath is not allowed.
– One core unit must have full command.
– The Allies rules will not be used.
Scoring – Win/Lose/Draw: 15/5/10 Battle Points
*please note if both players are able or not able to complete the main objective by the end of the game, then the end result is a Draw, unless specified.
Deployment: Follow the deployment rules for Blood and Glory on page 148 of the Warhammer Fantasy Rulebook.
Victory Condition: Be the only one to have at least one unit containing fortitude in the opponents’ deployment zone at the end of game.
Deployment: Follow the deployment rules for Battle Line on page 144 of the Warhammer Fantasy Rulebook.
Victory Condition: Have the most Fortitude within 6” of the center of the board. Equal or no fortitude in the center results in a draw.
Deployment: Follow the deployment rules for Meeting Engagement on page 149 of the Warhammer Fantasy Rulebook.
Special Rules: After deployment, each player must select one of their opponents unit champions as the Traitor, the Traitor gains a 4+ ward for the duration of the battle.
Victory Condition: Eliminate your opponents Traitor by the end of the game.
Deployment: Follow the deployment rules for Blood and Glory on page 148 of the Warhammer Fantasy Rulebook.
Victory Condition: Reduce your opponents Fortitude to 1 or less to break their army; breaking opponent doesn’t end the game. However, a broken army no longer benefits from the rules for “Hold Your Ground” or “Inspiring Presence”.
At the beginning of each round, the players will be handed a secret mission that is not to be revealed to their opponent until after the last turn. The team that completes the most secret missions will receive a bonus next round. Here is a list of Secret missions:
– Assassinate: BsB, (Defaults to General if army doesn’t have a BsB)
– Assassinate: General
– Assassinate: Mage, (Defaults to General if army doesn’t have a Mage)
– Have the most captured table quarters, requires a unit with fortitude in a quarter where there are no enemy units with fortitude.
– Have the most captured terrain pieces (hills, forest, swamps, ruins and buildings). These can be captured by having the most fortitude within the 6″ of the terrain piece. Units containing fortitude cannot claim multiple terrain pieces.
Secret Mission Bonuses
After round 1 each member of the team that completed the most secret missions in the previous round receives a bonus for the next round. The player must select and show their opponent which bonus they will use before the game begins (before table side is chosen, deployment, spell selection…)
– +1 to roll for first turn
– Trade one spell roll for a randomly (D8) sig spell from different lore
– Decide who deploys first
– Automatically win “Roll for Sides” roll
– Have opponent reveal their secret objective
– +2 Battle Points
(This will depend on the number of players in attendance)
– Savor of Light (Best of Order Team by BPs)
– Bringer of Darkness (Best of Disorder Team by BPs)
– Favorite Army
– Favorite Opponent
Hope to see you guys there!
PDF version: Solstice 2015
I bought Assasinorum: Execution Force last Saturday. This is the new GW boxed game wherein a group of four Imperial Assassins try to well, assassinate, a Chaos sorcerer who has plans to cast a spell that will rip apart some part of the galaxy. It’s a cooperative game where 1-4 players control the Imperial Assassins, while the game itself controls the Chaos troops. Wait, why am I giving you a description of this game when you can just read it yourself on the GW website?
Since buying this puppy on Saturday, I have been assembling the models and painting like a demon. Over the coming days, I aim to post pictures of my progress. In this entry, you can see the 15 cultists and 3 chaos space marines that I have assembled and based.
As you can see, I used a mixture of basing materials to recreate the damaged imperial building that is the theme of the game board tiles. Here you can find some cork, diamond plate pattern plasticard, waffle pattern plasticard, wire mesh, and barbed wire. I am pretty happy with the results of this, but it means that the bases will take longer to paint than they might otherwise.
Also, I should mention that I elected to prime these guys with GW’s Mournfang Brown.
I have never really used this before, but it is proving to be a real time-saver. The red color and the flesh color go over the primer in one coat. It normally takes two with chaos black primer. But, you guys will see the results of that in the next part of this series.
Disclaimer – I anticipate this will be quite long. Read with caution.
I’ve received a lot of feedback about the Unplugged GT over the years, but nothing like this year. I wanted to explain our thought process and address some of the comments as well as share some of my own thoughts unrelated to the feedback.
For starters the Unplugged GT doesn’t aim to be every other tournament. There are established standards for various tournament regions and we like some of those standards better than others. Some of them we downright hate, other we steal for our own event. If you come to our event expecting the norm you might be sorely disappointed, or rewarded depending. Our event only exists because of a sour experience at a GT and our desire to push some established limits and buck the norm.
So let me start at a high level here. In general, soft scores are used in a very deceiving way. This seems to have become the accepted norm (at least around here) and we don’t like the way they are applied. Thus at our event they are used differently. The difference is in scaling. If a score is out of 50, it’s common to see all scores within 30 to 50. If 50 is out of 200 then it’s worth 25% of the total right? Not when the bottom score is a 30!! It’s only “really” worth 10% because that’s the range that was actually used. So, the way you scale your soft scores and the way you score them are independent and both very important criteria. We may have missed the mark this year on the percentages we used, but as a club that is something we will evaluate over the next month while we break down how the GT went.
Okay, there is another concept in play here and it applies to both sportsmanship and painting. I’m not sure if this is the right term, but I’m going to call it a barrier to entry. An expectation. A lower limit. That’s what a 0 is in any category for the soft scores. If a tournament requires a painted army and the definition for painted is 3 colors then that is a 0. It’s the bare minimum, so it’s worth 0 points. No bonus points for a minimum job. That means some armies get single digit scores. The points are awarded for things you did BEYOND the minimum. The more you do, the more points you score.
It’s the same in sportsmanship. Having okay games is not deserving of an average score. It’s the expected minimum!! If you can’t give people decent games we don’t want you at our event. If you give people GREAT games? Well that’s worth bonus points. But we aren’t awarding Favorite Opponent points for average play. It’s for great play. You’ll also notice that we don’t call it “sportsmanship”. We call it Favorite Opponent for a reason. This score is a competition. You are in direct competition with the other people at the event to score those votes, and therefore those points. You don’t get free battle points just for being an average player do you? Hell no, you have to earn your battle points. No different here. If you want the points you need to go out of your way to make sure your opponent has fun. If you are kicking their teeth in, well then you better work even harder. HOWEVER, I just want to point out that there isn’t really a clear correlation between battle points and lower Favorite Opponent votes. On average, Favorite Opponent scores were actually lowest at the BOTTOM of the rankings, not the top. And if you threw out 3 outlying low scores, the top 5 had an average only 1 point off of the total average score. The rest of the field supports similar lack of strong correlation, with high and low scores in random places.
So what about paint scores? The philosophy is simple – all other things aside painting your army nicely makes for a more enjoyable experience for your opponent. Our goal with the paint tiers was to encourage a certain level of painting. The tiers were made so that you could score the majority of the points with what we believe to be a VERY reasonable skill set and time commitment for painting an army. That would have netted 30+ points out of 50. The higher tiers were much more difficult to get into and would represent a very small portion of the field (targeting a bell curve, right?) so 30+ was going to be higher than or equal to lets say 60-70% of the field.
Some of the armies that got minimum scores received them because:
Another thing about painting (that admittedly, was probably not applied consistently) is that units should be clearly identifiable. If you want to use an alternative model range it shouldn’t detract from your opponent being able to play the game. They shouldn’t have to guess what unit X is versus unit Y. This is something we will look at in the future to make sure we do a better job of penalizing (and on a more consistent basis) when this isn’t there. I’m gonna throw it out there that Alex Schmid’s and Matt Cassidy’s armies both very poorly represent what they are (thematically and visually) and paint job aside they probably received uneven level of deduction for that. I chose those 2 in particular because they scored relatively high and low scores, but shared a similar issue.
About the paint judges themselves. I did not contest a single score they gave me. Although they asked for my opinion on a few cases I stayed out of the paint judging. They are both quite accomplished painters and I trust their judgement. That’s not to say they got the scores 100% correct, but they put in more effort to getting accurate scores than I’ve seen at any other GT period. So to the people who commented that I’m the TO and I should have veto authority – that’s not how we operate. Yes we have a person who is in charge. But the Unplugged GT doesn’t happen because 1 person showed up to run an event. It happens because 10 people did. It wouldn’t be the tournament that it is without all of them involved. Being able to trust the paint judges to do their job allows other people to also do their job, me included. There were no drive-by-looking-at-the-casualty-pile scores. There were no “he won’t care so I’ll just make it up” scores. There were no “this is about average” from 3 feet away scores. Do you want to know what there was? 3 passes on every single freakin army. A gut instinct judgement, a fine tuning, and then a sanity check. Tell me how many tournaments give you that level of commitment to getting the scores accurate.
So again, I back the paint judges to the end. If you think you got the wrong score, then I’m open to talking about it (not to change your score, but to understand why you feel that way) but please understand the pressure they are under to judge all of the armies.
That addresses most of the feedback. What do I think we need to do better?
Proof reading the players packs one more time would have been nice. I liked the scenarios but they needed a few wording clarifications. We should probably change the King of the Hill one to not actually require a hill since it’s complicated to change the table layouts around, especially since we use not maps and not all the tables have a hill. Also, I wasted a lot of time trying to figure out who had which Favorite Opponent sheet because I forgot to put a spot for your own name at the top. There were also some ETC vs non-ETC clarifications that we should have annotated.
Actually the maps in general should be updated. The layouts were designed to be interesting, not fair. Perhaps we could try for some more middle ground. Although if we play 9th edition next year who knows? They could all need changing anyway!
As always we’ll evaluate the weighting of different scores. This is the first year we put a heavy emphasis on soft scores. It was held back in the past because we wanted to make sure that if we made them worth a lot we had an accurate way to measure them. We haven’t discussed as a club yet but I’m pretty happy with the accuracy. Now we need to work on the tuning.
I do want to point out that this is mostly a damned if you do/damned if you don’t situation. People didn’t attend this year solely based on the comp pack, and in the past other people have not attended based on DIFFERENT comp packs. It’s the same for how you score things, judge things, etc, etc. So although we appreciate feedback, please bear in mind that we are trying to please a generality, a wide audience. I don’t expect anyone to like every part, but hopefully you like enough of it to attend.
I love the Unplugged GT and I hope despite any criticism ya’ll do too. In the end this is a 100% volunteer job that we shell out dozens (hundreds for some of us) of hours into trying to make it the best event possible with no pay (negative pay?), taking time away from our families and hobby.
In closing, I just want to extend a huge thanks to all the people that helped out.
And I also want to thank all of the players that have supported us over the years. In addition to attending our event we’ve encountered many of you on the table at other tournaments and had great games, spent evenings laughing over silly board games, enjoyed a beverage and/or cigar, talked strategy, shared hobby advice and stories, commiserated over defeats or crazy dice and celebrated many victories. To the Warhammer tournament players – I salute you! Here is to friends made and enemies defeated.
I have two things I want to post tonight. This being the first I will try to keep brief.
Basically my worst fear about running a GT came true. I screwed up the scoring. All weekend long this is always the thing I worry about the most. Last thing I want to do, all other things considered, is give out awards to the wrong people. And now I’ve done just that.
Well what the heck happened? The formula that was calculating Favorite Opponent scores had an error in it. In short, 38 players had less points than they should have. Anyone who received a 2nd place vote only got 2 points instead of 6. Fortunately, this made only minor impacts onto overall standings as a whole. However, it made significant impacts to the Favorite Opponent awards.
If you looked at your sports score and thought “gosh, I didn’t realize I was such a jerk” you might want to look at the corrected scores. Overall, 232 more points were distributed across the field.
I can’t really “fix” what happened, but I’ll do what I can to compensate for the situation as best I can. I will be in contact with the “winners” to outfit them with trophies and prizes. I will NOT be taking these awards back (prizes or trophies) from anyone who received these at the ceremonies. The gentlemen that received the awards all still finished top 10 in sports, and just a few points away. They all were clearly ahead of the pack anyway and should be commended on being great opponents.
To make matters worse I can’t just go buy new trophies. They are each hand crafted by yours truly and take quite a while to create. That said, I will try to get them out as soon as possible along with the GW prizes.
So once again my sincerest apologies to the entire field for the mix up, but in particular to the “old” winners:
And the “new” winners:
Full Results on warscore:
|1||Larry Mottola||90||18||47||5||160||Vampire Counts|
|3||Josh Hankin||71||27||41||5||144||Daemons of Chaos|
|4||Keith Bonneau||89||15||31||5||140||Vampire Counts|
|5||Alex Schmid||112||6||16||5||139||Daemons of Chaos|
|6||Kevin Coleman||78||13||43||5||139||Orcs and Goblins|
|8||Travis Weyforth||79||21||33||5||138||Daemons of Chaos|
|10||Jake Martin||66||21||43||5||135||Orcs and Goblins|
|11||Cory Walizer||83||13||32||5||133||Orcs and Goblins|
|12||Keith Conroy||70||15||42||5||132||Ogre Kingdoms|
|14||Chris O’Brien||76||18||31||5||130||High Elves|
|15||Allen Buehner||65||28||32||5||130||High Elves|
|16||Pat Hill||66||26||31||5||128||Dark Elves|
|18||Jay Malvagno||45||28||49||5||127||High Elves|
|19||Roger Yohn||70||18||31||5||124||Warriors of Chaos|
|20||Anthony Servello||63||16||40||5||124||Warriors of Chaos|
|24||Justin Lengel||64||20||32||5||121||High Elves|
|25||David Lover||51||21||44||5||121||Vampire Counts|
|27||Brian McMillen||38||27||48||5||118||High Elves|
|28||Alexander Samardzich||62||18||32||5||117||Dark Elves|
|30||Matt Perry||44||15||48||5||112||Orcs and Goblins|
|31||Jim Ellsworth||55||20||31||5||111||Wood Elves|
|32||Jake Hutton||41||32||33||5||111||Vampire Counts|
|33||Egbert Stolk||47||20||43||0||110||Vampire Counts|
|34||Rhys McDonald||44||18||42||5||109||Dark Elves|
|35||John Chastenay||56||16||31||5||108||Wood Elves|
|37||David Haldenwang||58||11||32||5||106||Ogre Kingdoms|
|40||Anthony Valente||44||25||33||0||102||Wood Elves|
|41||Andras Fulop||51||11||33||5||100||Warriors of Chaos|
|42||Jeff Foster||44||20||31||5||100||Orcs and Goblins|
|43||Adam Parente||55||13||30||0||98||Dark Elves|
|44||Craig DeLauzon||48||13||31||5||97||Orcs and Goblins|
|46||Allan McNab||42||19||30||5||96||Dark Elves|
|47||Martin Orlando||36||8||43||5||92||High Elves|
|48||Brian Ring||56||13||17||5||91||High Elves|
|50||Scott Craig||26||25||32||5||88||Wood Elves|
|51||Tom McMillen||32||15||32||0||79||Orcs and Goblins|
|54||Matt Bertolino||49||18||4||5||76||Wood Elves|
|55||Harry Herbert||24||13||31||5||73||Vampire Counts|
|56||Victor Baginski||45||6||16||5||72||Tomb Kings|
|57||Philip La Placa||24||21||16||0||61||Bretonnia|
|Name||Table 5||Opponent 5|
|Adam Parente||16||Pat Hill|
|Adam Steele||12||Jarrett Messing|
|Alex Schmid||3||Larry Mottola|
|Alexander Samardzich||20||Matt Perry|
|Allan McNab||1||Philip La Placa|
|Allen Buehner||15||Joe Psillos|
|Andras Fulop||24||Victor Baginski|
|Anthony Chastenay||19||David Lover|
|Anthony Fasano||11||Jake Martin|
|Anthony Servello||18||Egbert Stolk|
|Anthony Valente||25||Jeff Foster|
|Brian McMillen||23||Brian Ring|
|Brian Ring||23||Brian McMillen|
|Chandler Parker||2||Patrick McMillen|
|Chris LaBelle||22||David Haldenwang|
|Chris Lovell||21||Jake Hutton|
|Chris O’Brien||7||Kevin Coleman|
|Chris Tesorio||9||Rob Allison|
|Cory Walizer||4||Eric Shaefer|
|Craig DeLauzon||27||Tom McMillen|
|David Haldenwang||22||Chris LaBelle|
|David Lover||19||Anthony Chastenay|
|Egbert Stolk||18||Anthony Servello|
|Eric Shaefer||4||Cory Walizer|
|Harry Herbert||29||Rhys McDonald|
|Jake Hutton||21||Chris Lovell|
|Jake Martin||11||Anthony Fasano|
|Jarrett Messing||12||Adam Steele|
|Jay Malvagno||17||John Chastenay|
|Jeff Durham||5||Keith Bonneau|
|Jeff Foster||25||Anthony Valente|
|Jim Ellsworth||13||Keith Conroy|
|Joe Psillos||15||Allen Buehner|
|John Chastenay||17||Jay Malvagno|
|John Franklin||6||Travis Weyforth|
|Jonathan Green||10||Justin Lengel|
|Josh Hankin||8||Matt Cassidy|
|Justin Lengel||10||Jonathan Green|
|Keith Bonneau||5||Jeff Durham|
|Keith Conroy||13||Jim Ellsworth|
|Kevin Coleman||7||Chris O’Brien|
|Kyle Holman||14||Roger Yohn|
|Larry Mottola||3||Alex Schmid|
|Martin Orlando||26||Matt Bertolino|
|Matt Bertolino||26||Martin Orlando|
|Matt Cassidy||8||Josh Hankin|
|Matt Perry||20||Alexander Samardzich|
|Mike Herbert||28||Scott Craig|
|Pat Hill||16||Adam Parente|
|Patrick McMillen||2||Chandler Parker|
|Philip La Placa||1||Allan McNab|
|Rhys McDonald||29||Harry Herbert|
|Rob Allison||9||Chris Tesorio|
|Roger Yohn||14||Kyle Holman|
|Scott Craig||28||Mike Herbert|
|Tom McMillen||27||Craig DeLauzon|
|Travis Weyforth||6||John Franklin|
|Victor Baginski||24||Andras Fulop|
|Philip La Placa||20|