Here are some pictures from my first game of Triumph and Treachery. It was an elf battle with Greg, Jeff and Pat.
Ok so it’s more like a battle report from a mega battle, but whatever.
It’s pretty long, but that’s what happens when you play a game that lasts 8 hours with 9000 points per side.
What are you all working on this week?
My table has got a variety of High Elf things going on. Check out the pics to see what I’ve been working on!
It’s been a bit quiet on the GT front here lately but rest assured the 2014 Unplugged GT is a go. We’ve been fixing up terrain, working on some new stuff, debating about rules and scenarios and generally gearing up to provide you with the best time possible.
Some things to keep an eye out for this year:
- A revised paint judging system (one that doesn’t leave our judges ragged and up all night working)
- Fresh scenarios (no, no, no Tribble Bibbles)
- Side events for Saturday evening
- Some unique tables
- Same great Unplugged Gamers
If you’ve got suggestions feel free to drop them with us. I can’t promise we’ll use them, but I will promise we’ll give it some consideration.
The important bit is that tickets will go on sale January 1st. The price should be the same as last year, still under discussion and budgeting though. Looking like Overall scoring will be about the same with maybe minor tweaks due to changes in scenario scoring. Comp is entirely up in the air.
Thanks everyone for bearing with us during our inaugural event and we hope to see you in 2014!
Or is it Gork?
Here are the pictures of my latest terrain pieces. I now have only to finish the watch tower to polish off the table. The first pic also shows a sample layout for a 4×4 playing surface. The cloth is a light tan felt, similar in color to bleached bone, which is the final highlight on my basing. I am really pleased that this project is coming together so quickly. I hope to finish up the truck and start in on the boyz this week.
As a side note, please don’t buy any Grots for your mobs. I just bought a box of the little gits, and I certainly can’t use all of them. Just hit me up if you need some.
These pictures were taken with light coming through my bedroom window, so no award winning photography here:
Just another update on the Gorkamorka terrain project. Over the past two days I have completed an Orky watch tower and four other stands of battlefield debris. My favorite piece is an Imperial Guard Medusa cannon from forgeworld (yes, I used to play Imperial Guard in 40k). I plan to write up a scenario in which this piece of terrain has special rules that allow nearby models to fire the weapon.
You might also notice the barbed wire on some of the bases. I ponied up the dough for a discounted bag of GW barbed wire. I like the look of it quite a bit, but we will see how it shapes up with a layer or two of drybrushing. For the bases, I plan to mix up sand and medium sized ballast. Hopefully I will have these pieces painted up by Friday.
As some of you know, I have recently been building, converting, and painting up pieces for the game Gorkamorka. Released by GW in 1997, Gorkamorka is a skirmish-scale game in which mobs of Orks battle each other for scrap/GAS-o-Leeeeeeeen on the remote, dessert planet of Angelis. The mobs chase each other around the landscape in ramshackle vehicles reminiscent of those found in such legendary films as Mad Max II. Needless to say, I have had fun bringing together various bits of terrain and model kits fromt he GW world to make my mob and my game board/table. I plan to paint up the parts in a quick and dirty style similar to my last project: Dread Fleet. To expedite the process, I am spraying mists of rust-colored red paint over the top of my black undercoat. This gives the models an immediate highlight and provides a good foundation on which to layer some metallic drybrushing. So, here are some pictures of my completed Orky Barricades and a WIP Ork Trukk. (Oh ya, I should mention that all of the Orks in this game must come to the battle on some sort of Bike, Buggy, Half-Track, or Trukk). My starting mob will consist of a nob, two spanners, two yoffs, and then the drivers/gunners in a trukk and a trakk. My table will consist of the 6 sections of barricades seen below, an Orky watch tower (yet to be built), and a handful of barbed wire fences. All of this will be played upon a yellowish-brown piece of cloth that will go atop my felt-covered, wooden gameboard panels.