The Battle for Pays de la Roussillon
This mega battle takes place in the land of Bretonnia, along a ruined stretch of land no longer inhabited save the outpost fortress of Pays de la Roussillon. The fortress serves as a major stronghold, allowing crusading armies to use it as a base of operations, but also as a bastion against the forces of Chaos marauding from the North and East.
This battle will take place using hidden deployment. Armies may deploy up to 15” from their own table edge.
The 5 main terrain pieces on the table are Pays de la Roussillon, Briere and the Pere Lachaise, Forêt de Mercoire,Limoges,Le Môle. Controlling each at the end of the game is worth a random and hidden number of objective points assigned to each before the start of the game. The winning team will have control of the most objective points at the end of the game. Each feature has any special rules pertaining to it outlined below, including how to control it at the end of the game.
Pays de la Roussillon
This is the main gates of the fortress of Bretonnia. It has been a scene of constant fighting during the end times. Should it be allowed to fall, surely the entire region will succumb to chaos. It is considered to be lost if all of the 3 buildings comprising it are destroyed, or occupied by Chaos forces. Under any other condition, the objective points go to the Order play. Additionally, this objective is worth an addition 2 objective points on top of the random value assigned to it.
Counts as 3 buildings. Each may be garrisoned by one of:
- 1 War Machine
- Up to 30 infantry
- Up to 10 monstrous infantry
A unit of a larger size wishing to enter may voluntarily take “casualties” to get down below the required size.
The buildings may be damaged like units. They have an effective Toughness value of 8. They are immune to poison, and may not be wounded by anything less than S6. So for example, a S6 attack requires a 6 to wound but may cause damage. A S5 attack may never cause damage. Each building has 10 wounds. When a building is “killed” treat it as per the spell Cracks Call.
Briere and the Pere Lachaise
The Briere is a large swamp that extend far to the Northeast of Pays de la Roussillon. At one point it was the Pere Lachaise, an expansive graveyard full of fallen soldiers who crusaded for and against Bretonnia. Remnants of the graveyard still remain, such as a large mausoleum that the swamp has not fully engulfed yet.
All of the swamps or marshes around the Pere Lachaise are considered dangerous terrain, for ALL troop types. Additionally, troops in a swamp may never claim rank bonuses and may never be steadfast. Additionally, the undead lay restless these days with the Von Carsteins in town. Any spells that raise zombies or skeletons add an additional d6 models each time.
Any character that wishes toLe Môle enter the mausoleum may do so, at risk of their own peril. To do so they must contact the mausoleum (which is normally impassable) as if they were going to enter it like a building. Roll a d6. On a 3-6 the character is able to coax the spirits of the mausoleam to lash out against an enemy. Pick an enemy unit with 18” and resolve a scream attack against the unit using 2d6+6 against leadership. On a 1-2, resolve the attack against the character who entered the mausoleum instead.
Forêt de Mercoire
This forest lies to the East of Pays de la Roussillon. It used to serve as ripe hunting grounds for the residents of Limoges. Rumor has it that deep within the forest a mad wizard built a tower along an intersection of the winds of magic. The tower fell into disuse long after after the wizard disappeared for an unknown reason. In the years that followed, the forest slowly changed. It became more wild, the creatures and even the trees themselves, perhaps being tainted by whatever the wizard was doing.
The old wizards tower may be garrisoned as a normal building, following the building rules for Pays de la Roussillon. Any unit in the tower may cast the following spell.
Madness in the Woods (Bound, power level 5)
Select a forest within 24”. The forest may either move 2d6” in any direction, OR the forest may be directed to attack all units within it. If elected to move, any unit within the forest (even partially) is moved with the forest. Units may not be forced to move into an illegal position (over other troops for instance), but otherwise are dragged along with the forest. If the forest is directed to attack, all units in the forest suffer 2d6 S4 hits as the forest lashes out. Wood Elves casting this spell may inflict S5 hits instead. Wood Elves being attacked by the forest suffer S3 hits instead of S4.
The ruined city of Limoges lies to the Southwest of Pays de le Roussillon. The people who used to inhabit it fled long ago in the face of conflict. The city now stands in ruins, a shadow of it’s former glory. The statue at the ce nter of the town is all that remains in good standing. It is a symbol to the people of Bretonnia that it still stands despite the devastation around it. Any Bretonnia units within 6” of the statue gain the Stubborn special rule.
This area of sloping hills and gullies lies to the SouthEast of Pays de le Roussillon. From time to time bandits have used the hills as a base of operations for raiding travellers in the region, but are usually dealt with in time by Bretonnian patrol forces. Something more sinister is going on the hills these days though. A shrine to chaos has been erected. Perhaps this is what has drawn the Glottkin here?
The chaos shrine may be used to summon daemons to the battlefield. Any caster within 6” of the shrine may cast the following bound spell.
Summon Daemons (Bound spell, power level X)
Power Level 10 – Summon Lesser Daemons. Place a core unit anywhere within 36” of the shrine. The contains 2d6+3 models.
Power Level 15 – Summon Daemons. Place a unit worth up to 300 points anywhere within 36” of the shrine.
Power Level 20 – Summon Greater Daemon. Place a Greater Daemon anywhere within 36” of the shrine.
Here are some pictures from the battle.
There was just way too much going on in a battle of this size to be able to write up much about what actually happened. However, it was epic in so many different places across the table time and time again.
Control of the objectives was determined loosely, based on what the battlefield looked like at the end. The forces of chaos has not quite knocked down the main gates, which cost them a lot of points. The forces of order had managed to hold the main gate along with 3 of the other objectives for a pretty clear victory! When we flipped the coins the chaos held objective (the woods) was worth the most, 5 points! If they had crashed the main gate it would have gotten them the win.
Good times were had by all, and it was a fittingly epic way to send 8th edition out in style. Thanks to all who participated for making it a great day.