Results of the mega battle

The Battle for Pays de la Roussillon

This mega battle takes place in the land of Bretonnia, along a ruined stretch of land no longer inhabited save the outpost fortress of Pays de la Roussillon.  The fortress serves as a major stronghold, allowing crusading armies to use it as a base of operations, but also as a bastion against the forces of Chaos marauding from the North and East.

This battle will take place using hidden deployment.  Armies may deploy up to 15” from their own table edge.

The 5 main terrain pieces on the table are Pays de la Roussillon, Briere and the Pere Lachaise, Forêt de Mercoire,Limoges,Le Môle.  Controlling each at the end of the game is worth a random and hidden number of objective points assigned to each before the start of the game.  The winning team will have control of the most objective points at the end of the game.  Each feature has any special rules pertaining to it outlined below, including how to control it at the end of the game.

Pays de la Roussillon

This is the main gates of the fortress of Bretonnia.  It has been a scene of constant fighting during the end times.  Should it be allowed to fall, surely the entire region will succumb to chaos.  It is considered to be lost if all of the 3 buildings comprising it are destroyed, or occupied by Chaos forces.  Under any other condition, the objective points go to the Order play.  Additionally, this objective is worth an addition 2 objective points on top of the random value assigned to it.

Counts as 3 buildings.  Each may be garrisoned by one of:

  • 1 War Machine
  • Up to 30 infantry
  • Up to 10 monstrous infantry

A unit of a larger size wishing to enter may voluntarily take “casualties” to get down below the required size.

The buildings may be damaged like units.  They have an effective Toughness value of 8.  They are immune to poison, and may not be wounded by anything less than S6.  So for example, a S6 attack requires a 6 to wound but may cause damage.  A S5 attack may never cause damage.  Each building has 10 wounds.  When a building is “killed” treat it as per the spell Cracks Call.

Briere and the Pere Lachaise

The Briere is a large swamp that extend far to the Northeast of Pays de la Roussillon.  At one point it was the Pere Lachaise, an expansive graveyard full of fallen soldiers who crusaded for and against Bretonnia.  Remnants of the graveyard still remain, such as a large mausoleum that the swamp has not fully engulfed yet.

All of the swamps or marshes around the Pere Lachaise are considered dangerous terrain, for ALL troop types.  Additionally, troops in a swamp may never claim rank bonuses and may never be steadfast.  Additionally, the undead lay restless these days with the Von Carsteins in town.  Any spells that raise zombies or skeletons add an additional d6 models each time.

Any character that wishes toLe Môle enter the mausoleum may do so, at risk of their own peril.  To do so they must contact the mausoleum (which is normally impassable) as if they were going to enter it like a building.  Roll a d6.  On a 3-6 the character is able to coax the spirits of the mausoleam to lash out against an enemy.  Pick an enemy unit with 18” and resolve a scream attack against the unit using 2d6+6 against leadership.  On a 1-2, resolve the attack against the character who entered the mausoleum instead.

Forêt de Mercoire

This forest lies to the East of Pays de la Roussillon.  It used to serve as ripe hunting grounds for the residents of Limoges.  Rumor has it that deep within the forest a mad wizard built a tower along an intersection of the winds of magic.  The tower fell into disuse long after after the wizard disappeared for an unknown reason.  In the years that followed, the forest slowly changed.  It became more wild, the creatures and even the trees themselves, perhaps being tainted by whatever the wizard was doing.

The old wizards tower may be garrisoned as a normal building, following the building rules for Pays de la Roussillon.  Any unit in the tower may cast the following spell.

Madness in the Woods (Bound, power level 5)

Select a forest within 24”.  The forest may either move 2d6” in any direction, OR the forest may be directed to attack all units within it.  If elected to move, any unit within the forest (even partially) is moved with the forest.  Units may not be forced to move into an illegal position (over other troops for instance), but otherwise are dragged along with the forest.  If the forest is directed to attack, all units in the forest suffer 2d6 S4 hits as the forest lashes out.  Wood Elves casting this spell may inflict S5 hits instead.  Wood Elves being attacked by the forest suffer S3 hits instead of S4.

Limoges

The ruined city of Limoges lies to the Southwest of Pays de le Roussillon.  The people who used to inhabit it fled long ago in the face of conflict.  The city now stands in ruins, a shadow of it’s former glory.  The statue at the ce   nter of the town is all that remains in good standing.  It is a symbol to the people of Bretonnia that it still stands despite the devastation around it.  Any Bretonnia units within 6” of the statue gain the Stubborn special rule.

Le Môle

This area of sloping hills and gullies lies to the SouthEast of Pays de le Roussillon.  From time to time bandits have used the hills as a base of operations for raiding travellers in the region, but are usually dealt with in time by Bretonnian patrol forces.  Something more sinister is going on the hills these days though.  A shrine to chaos has been erected.  Perhaps this is what has drawn the Glottkin here?

The chaos shrine may be used to summon daemons to the battlefield.  Any caster within 6” of the shrine may cast the following bound spell.

Summon Daemons (Bound spell, power level X)

Power Level 10 – Summon Lesser Daemons.  Place a core unit anywhere within 36” of the shrine.  The contains 2d6+3 models.

Power Level 15 – Summon Daemons.  Place a unit worth up to 300 points anywhere within 36” of the shrine.

Power Level 20 – Summon Greater Daemon.  Place a Greater Daemon anywhere within 36” of the shrine.

 

Here are some pictures from the battle.

There was just way too much going on in a battle of this size to be able to write up much about what actually happened.  However, it was epic in so many different places across the table time and time again.

Control of the objectives was determined loosely, based on what the battlefield looked like at the end.  The forces of chaos has not quite knocked down the main gates, which cost them a lot of points.  The forces of order had managed to hold the main gate along with 3 of the other objectives for a pretty clear victory!  When we flipped the coins the chaos held objective (the woods) was worth the most, 5 points!  If they had crashed the main gate it would have gotten them the win.

Good times were had by all, and it was a fittingly epic way to send 8th edition out in style.  Thanks to all who participated for making it a great day.

Details for the mega battle

I went ahead and summed up some numbers just for fun about this mega battle. It’s the largest I have ever played in or ran by a pretty fair margin.

  • 9 Players
  • 8 Army books
  • 40,000 points in total
  • 18 linear feet of deployment zone
  • The largest unit goes to Mike Tiskus, who brought 100 zombies.
  • Chaos has 42 magic levels, versus 37 for Order.
  • Chaos has 13 monsters.  Order has only 8.
  • Chaos has 10 special characters, order has 9.
  • Chaos has 6 war machines, order has 5.
  • Chaos has 699 models.  Order has 688.

Team Order consists of:

  • Mike Tiskus – Vampire Counts
  • Nick – Vampire Counts
  • Mike Rossi – Dwarfs
  • Todd – Lizardmen
  • Kevin – Bretonnia (the pivotal role in the scenario)

Team Chaos consists of:

  • Jon – Skaven
  • Kyle – Skaven
  • Cory – Legions of Chaos
  • Jim – Wood Elves

 

Here is the gist of what is going down, which might explain the teams a bit.

This is the End Times.  In a world being devastated by war and conflict, this epic clash shall see the living and the dead line the battlefield as far as the eye can see and beyond.

The Vampire Counts of Sylvania, sensing the urgency of the rise of chaos, have come to the aid of the Bretonnians.  Do the Bretonnians want such aid?  That is yet to be seen.  The lines of undead well outnumber the Bretonnian host.  Vlad Von Carstein, having recently found and resurrected his lost bride Isabella, has come with his mighty army to defend the beleaguered King Louen Leoncouner.  Meanwhile, another force of vampires has arrived to help the Fay Enchantress defend her enchanted realm.  Who leads this force?  None other than Count Mannfred Von Carstein, rival of Vlad..
Elsewhere, Dwarfs have arrived in numbers not seen in many years.  Led by the fabled Joseph Bugman they have poured out of the mountains to defend the land against the coming threat.  Backed up by master engineer Grim Burlocksson and his battery of war machines they are ready to spill blood in the name of Karak-a-Karak.
Sensing the urgency of the coming conflict, the astromancer Tetto’ekko has transported a war host of lizardmen to the shores of Bretonnia.  The Great Plan must not be allowed to fail.
Yet assembled against this mighty defense of humanity (and undeath) is a host of the forces of chaos unlike any in memory or song.  From the north marches a mighty force of chaos led by monstrosities both ancient and horrible.  Kholek Suneater has awakened to the call of the Glottkin, as have Festus the Leechlord and Throgg the Trollking.  From the woods emerges Ghorros Warhoof, Sire of a Thousand Young, at the head of a band of centigors.
Unbeknownst to the chaos forces, just as the undead have risen to the defense of Bretonnia, the Skaven have arrived to take advantage of the situation.  Thousands upon thousands of ratmen emerge from underground tunnels spreading the width of the land.  Led by the Grey Seer Thanquol and his trusty steed Boneripper the Skaven have come to plunder.  A few more well known Skaven have followed Thanqual on his quest for warpstone, namely Skweel Knawtooth and perhaps even others…..
From out of the woods comes Drycha and Araloth along with the tree spirits and elves of Athel Loren.  Yet, they are not forming up with the Bretonnian battle line.  What is Drycha up to this time?

 

Table for the mega battle

More details about the scenario, teams and what not to follow.  This is what the table looks like.  Each of the 5  main objects holds some significance for the battle.  Now can we actually fit 40,000 points of models on this table?  We’ll find out in the morning!2015-08-22 21.54.34

 

You’ll notice a few key features.

2015-08-22 21.54.39

This ruined wizards tower on in the woods could hold a dark secret.

2015-08-22 21.54.42This mausoleum in the swamps is sure to be important.

2015-08-22 21.54.50

 

This is the very front gates of the Bretonnian fortress of Pays de la Roussillon.  I don’t have anything to represent a road, but that empty space in front of it is effectively the road.

2015-08-22 21.54.53Some sinister shrine of chaos is buried in the north western hills.  Is this why the forces of chaos have arrived?

2015-08-22 21.54.58This once proud Bretonnian city now lies in ruins.

 

 

 

 

 

WIP Wednesday – Gribblies for a mega battle

I took the pictures on Wednesday.  Does that still count?

Anyway, we are having a “Goodbye to 8th” mega battle this weekend.  It’s just around 40,000 points in total with 9 players.  It’ll be the largest game I’ve ever attempted to run both with number of players and point.  I’ll be posting more details about it, along with pictures of the setup and scenario, this weekend.

For now I wanted to show off some new models I am assembling for use in the game.  These are both Mierce models that I got during their kickstarter earlier this year.  They’ve been sitting around since they arrived and I just needed and excuse to put them together.  They are both lovely, and going together really well.  I also threw together some custom bases.   Will talk more about those later too, I used a new product on them.

 

WIP Wednesday – Disappointment

I had always intended to do a big write up about my thoughts on Age of Sigmar.  As it panned out I was never able to do that.  Had nothing to do with Age of Sigmar mind you, more just the usual summer routine of parties, house work, yard work and other projects keeping my hobby time to near zero.  Let me just sum it up with a quick paragraph, since after having played and seen the rules and the new models I feel this is what it comes down to.

The game is entirely uninspired, and uninspiring.  The rules are completely lazy, and they are a mockery of carrying the name “Warhammer” in the title.  While I thoroughly enjoy the idea of an army of holy warriors with a semi-angelic theme, the idea of Sigmar’s Space Marines is so disappointing I can’t even find a better word to describe it.  All of the releases this far have been “sigmarines” with new weapons.  They all look almost identical.  And the rules?  Well, just like every other model in the game now, are equally as boring.

So whats the WIP this week?  Well, I assembled this chap:

2015-07-29 21.37.32and I intend to paint him.  Why?  Well I’m not entirely sure since I can’t see myself playing Age of Sigmar unless something drastically changes.  Perhaps for a D&D figure?

I hope to try out Kings of War soon.  It seems to be the last hope for a massed fantasy combat game that doesn’t suck.

Dejected; disappointed; disillusioned,

Jon

 

Age of Sigmar: Finished Unit of Blightkings

Hey guys,

When I started painting these guys (er…things?) in April, I elected to keep them off their bases because of the rumors concerning the impending shift to round bases in warhammer fantasy. I am glad that I held off on putting them on 40mm square, because I think they look pretty boss on 40mm rounds. This is easily my favorite unit of miniatures that I have ever painted. They ooze character (literally and figuratively). They are also a shameless excuse to employ excessive amounts of SCORPION GREEN paint. As if I had any shame, or needed any excuse…

Enjoy these pics. I am now officially 15 wounds deep into painting my Nurgle warband for Age of Sigmar. One-hundred-and-ten more wounds to go in order to meet the emerging tournament standard army. Next up: Nurglings and converted Nurgle Warriors of Chaos.

Oh yeah, two quick things. The bases still need grass/tufts and the Nurgling in the belly of that one guy needs to be repainted (blue) to match the Nurgling unit that I am painting. And the guts surrounding said Nurgling needs to be repainted SCORPION GREEN, obviously).

Blightkings - 1 Blightkings - 2 Blightkings - 3 Blightkings - 4 Blightkings - 5 Blightkings - 6 Blightkings - 7

My First Foray into Age of Sigmar

Before I begin, let’s get a few things straight. As it currently stands, I am not much of a fan of Age of Sigmar. I have played a handful of games, both with and without comp, and walked away unimpressed. I have been both pleased and disappointed with different aspects of the new models, but am not going to purchase any of them. I’ve also been excited by the superb quality of the hardback book, but do not plan to drop $70 on it.

That being said, I like the idea of painting up a small Dwarf, er… Duardin, army. So, I’m going to do it. Because really, why not?

I have a nice collection of metal Dwarfs that have been sitting on the shelf for quite a while now. These are some of my favorite all time models. They are also the reason why I delved into Warhammer in the first place, fifteen years ago.

First up is a Longbeard Musician. I actually painted this guy over a year ago. I’m really pleased with the color scheme and execution. Last night I pried him off of his square base and put him on a 25mm round base that I found hidden among my hobby clutter. I’m really not sure where it came from, and it’s the only one I have! I used the Citadel Texture “Stirland Mud” on the base. It has a nice consistency/texture and is easy to paint up with a black wash and a few earthy highlights.

Longbeard Musician - 1

Longbeard Musician - 2

I’m looking forward to painting up nine more of these guys to make a unit. The only hiccup in the plan is that I forgot to write down the color recipes, and my memory is slightly fuzzy…

Thanks for taking a look!