I might be developing a reputation within our club for having a mild case of Hobby A.D.D. The charges for include a long list of projects that are currently…um, let’s call them “on hold”:
Goblin Spider Rider Army, Gorkamorka Mob, Necromunda Gang, Dogs of War Army (though my Giant is all done), Mordheim Witch Hunter Warband
But, then again, I have followed through on a lot of projects too:
Praetorian Imperial Guard Army, Vanilla Chapter Space Marine Army, Dwarf Warband (Mordheim), Marienburg Warband (Mordheim), Uncharted Seas Human Fleet, High Elves Army, Nuln Empire Army, High Elves Army (#2), Fully Painted Dreadfleet Set, Gorkamorka Terrain Set, Ogre Kingdoms Army
So, on balance, I think I have honored the balance of my hobby commitments through the years. If our club were plotted out on a spectrum I would fall right in the middle of Jon/Pat (painted every damn model they ever bought) and Peyton (if GW closed tomorrow, I would make my future purchases at his Bedroom Shop in Glastonbury, CT).
All of that is a long lead-up to an announcement that has been brewing in my mind for nearly three months now: MORDHEIM. Mordheim is one of my favorite games produced by Games Workshop. It came out during the late 1990s, soon after I joined this hobby. The appeal of the game is that it only requires 12-20 miniatures to play, and that many of those can be drawn from your extant warhammer army. I am now confident that this campaign will fall into the category of “hobby projects with which I have followed through.”
Mordheim is set in a time period that precedes the time in which our current games of warhammer are played. The basic story is that a strange meteor has crashed into the city of Mordheim in the Empire. This collision leaves the city in ruins, with many of its residents either dead or seeking refuge in surrounding towns. But, among the wreckage are scattered pieces of Wyrdstone, green-glowing fragments of rock that came from the meteor. This Wyrdstone has strange, almost magical properties. Since the time of the crash, groups of warriors have been drawn to the city. Some to strike it rich by acquiring some shards of Wyrdstone, others to feed off the magical energy of the stones, and still others to bring religious order to this ruined city with its burning streets and sinful rogues.
Each player assembles a small warband of models, and brings them to the table to fight other warbands. Over time, members of your warband will die and will have to hire new members. But those who survive will gain experience, earn new equipment, and otherwise grow in power.
Human Mercenaries, Witch Hunters, Night Goblins, Possessed, Undead, and Skaven
Coreheim Version 8.9. This can be found through a simple Google search.
I would like to run a 4-5 week-long campaign wherein the group of players would each play about a dozen games of Mordheim. Since the Games only take about an hour (less if your warband flees like a bunch of cowards), players could easily play two games on some days. I have to look at my schedule, but I think that Tuesdays and Thursdays are best for me, once the Fall semester starts.
So, what do you guys think? Do you want to get in on the games? I am looking only for players who can commit to play for the majority of the campaign. Anyone might have to miss a day, I understand that. But, I want players who will take this seriously. I would rather have four core players who make it every week than ten flaky players who will only show up two out of the five weeks.
Lastly, I insist on playing with fully painted models when the official campaign starts. Factor that into your painting standard if need be. Perhaps you will only want to paint these to a tabletop standard, instead of your normal level. A good idea is to think about where you want your warband to be by the end of the tournament and paint that number of models, rather than just drafting a starting warband list and painting up that number of models. It is only 15-20 models, people, put some paint on them.
As for terrain, I think we can get creative with our GT terrain (stone walls, some trees, statues, witchfate tor, ruins) and construct three tables out of that, so long as we supplement them with pieces from the Battle Standard tables (barrels, those short towers, cottage buildings, etc.), and the Jon Vanase OOP card Mordheim Buildings that I began to polish up a few years back.
I want to start to play practice games when I return to Connecticut next week. That will give me some familiarity with the rules. My undead warband will be finished before I come home (only five models left), so that will free me up to work on terrain while you guys get your warbands built and painted.
So, what do you say? Who is in? Which warband will you play? What will be the story behind the group? While you can just cull together models from your available army, you will likely have more fun if you build up a new band. That way you can equip them with WYSIWYG armaments and theme the models to the world of Mordheim (gold crowns and Wyrdstone bits, trophies from prior victories, etc)
Mordheim is a whole lot of fun. My last Mordheim campaign was the place where I met Peyton, actually. You guys will like it.